
Create transition from the blend tree to your animation by right clicking and selecting "make transition".SELECT THE BURKE CHAIR MODEL AND FABRIC OF YOUR CHOICE. Drag the animation you desire into an empty area in the animation layer Sold by mail and Guaranteed by the ONLY maker of these remarkable shoes.Select the "+", select "bool", and put the name you wish to toggle the animation. Select the Parameter tab next to the Layers Tab in the Animator.Inserting New Animation on Key Press and Hold You do this you can skip down to the last step below You can place the walking forward animation in the same slot for walking backward as it will just play the animation in reverse.
You will need Idle, Walking forward, right, left.
Double Click on the blend tree and replace your walking animations in the inspector. Double-Click your renamed AvatarController and select the animation layer under the "Layers" tab. If the animation you have imported is an fbx, first you will need to make that fbx a "humanoid" in the "rig" tab then collapse it and extract the animation file using Ctrl-D. In the asset folder make a duplicate of the "SimpleAvatarController" found in to VRCSDK2>Sample Assets, rename it and move it to your avatar folder. Make a folder for your avatar and include the animation files. First let's prepare a couple of things in Unity 5. 6 Unity Inspector Settings for Key Hold & Press The plugin takes care of many FPS essentials, including the first-person camera, five character classes, leaderboards and killfeeds, and capture and spawn points. 5 Animator Inspector Settings for Key Hold Animation. 4 Animator Inspector Settings for Key Press Animation. 3 Inserting New Animation on Key Press and Hold.
2 Replacing Standard Walking Animations.